Deutsches Museum in Munich – Live and Virtual
- Museen MAG
- Oct 13, 2020
- 4 min read
Updated: Oct 17, 2020
On the 23rd of May MUSEL went directly into the “digital heart“ of the Deutsches Museum in Munich and, together with its camera team, visited the VR Lab of the world’s biggest museum for science and technology. People from all around the globe that are interested in digital content and its possibilities regarding audience development can now watch the interview that Angelika Schindel, co-Founder and press voice behind the idea of MUSEL, has produced during the visit with Andrea Geipel. Andrea is the lead of the VR LAB. Kofi Sika Latzoo, Founder, creative director of MUSEL and gaming professor, took part in the talk “live” from Dakar via Skype. A film documentation was made by Jan Klein, camera operator, under Kofi’s creative direction and can be seen continuously both on the MUSEL Website and on YouTube. This article is part of the new MUSEL magazine.

Experiencing and testing new things
Andrea explains that the VR Lab as a very special place is part of a bigger research project, called museum4point0. Six institutions in Germany are partnering for this huge project and working together on how to use digital tools and digital storytelling in museums and exhibitions. 3D Scanning, Augmented Reality and Virtual Reality are the actual topics in the VR Lab, which is the biggest and most visual part of the museum’s digital department, according to Andrea . “It is here where the museum’s digital experts and staff are experimenting together with visitors. And this a nice way to experience and test new things.“
Go to the moon with us!
One of the daily challenges in Andrea’s working life in the museum is to make people understand that the digital is something like an add-on and not a replacement. “It is not the real world against the digital world.”, she says. In these days and for the next few years the Deutsches Museum will be “under construction” for reasons of modernization . When MUSEL visited the museum half of it was shut down. Before the exhibits were taken out of the museum due to the renovation process, they were digitized and brought into digital life to secure and show them. This is a new chance to make the museum visible globally. With digitization the museum is also able to show very special projects like the “lunar vehicle”. Andrea’s recommendation: “Go to the moon with us!” or choose one of the other very interesting 360 digital tours that show you also parts of the museum that now are closed or will even be closed forever.

The emotional connection is very important
Kofi mentioned in his first of three questions to Andrea that the VR technology is originating from the gaming technology. Today it is wide spread in many applications. How is the relationship between the museum and the gaming industry? “VR comes from the gaming industry, yes”, notes Andrea. “I would say that it is very common in research and working areas, and for learning it is very good. Having the feeling of being in another world helps a lot emotionally to connect you to what you learn. It’s entertaining and totally in line with what a museum should do in regard to giving you something new to experience. With VR you do all that. You cannot grab it but you have the feeling that it would be like that. It is very much different to just watching a video or reading a text. This emotional connection is very important.”

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